DigComp 2.2 English questionnaire
4.3 Protecting health and well-being
Knowledge
I know signs of digital addictions (e.g. loss of control, withdrawal symptoms, dysfunctional mood regulation) and that digital addiction can cause psychological and physical harm.
Knowledge
I am aware of the importance of balancing the use of digital technologies with non-use as an option, as many different factors in digital life can impact on personal health, wellbeing and life satisfaction.
Knowledge
I am aware that for many digital health applications, there are no official licensing procedures as is the case in mainstream medicine.
Knowledge
I am aware that some applications on digital devices (e.g. smartphones) can support the adoption of healthy behaviours by monitoring and alerting the user about health conditions (e.g. physical, emotional, psychological). However, some actions or images proposed by such applications could also have negative impacts on physical or mental health (e.g. viewing ‘idealised’ body images can cause anxiety).
Knowledge
I understand that cyberbullying is bullying with the use of digital technologies (i.e. a repeated behaviour aimed at scaring, angering or shaming those who are targeted).
Knowledge
I know that the “online disinhibition effect” is the lack of restraint one feels when communicating online in comparison to communicating in-person. This can lead to an increased tendency towards online flaming (e.g. offensive language, posting insults online) and inappropriate behaviours.
Knowledge
I am aware that vulnerable groups (e.g. children, those with lower social skills and lack of in-person social support) are at a higher risk of victimisation in digital environments (e.g. cyber bullying, grooming).
Knowledge
I am aware that digital tools can create new opportunities for participation in society for vulnerable groups (e.g. older people, people with special needs). However, digital tools can also contribute to isolation or the exclusion of those who do not use them.
Skills
I know how to apply, for myself and others, a variety of digital usage monitoring and limitation strategies (e.g. rules and agreements on screen-free times, delayed availability of devices for children, installing time limitation and filter software).
Skills
I can apply and follow protection strategies to fight online victimisation (e.g. block receiving further messages from sender(s), not reacting/responding, forwarding or saving messages as evidence for legal procedures, deleting negative messages to avoid repeated viewing).
Skills
I know how to recognise embedded user experience techniques (e.g. clickbait, gamification, nudging) designed to manipulate and/or to weaken one’s ability to be in control of decisions (e.g. make users to spend more time on online activities, encourage consumerism).
Attitudes
I am inclined to focus on physical and mental wellbeing, and avoid the negative impacts of digital media (e.g. overuse, addiction, compulsive behaviour).
Attitudes
I assume responsibility for protecting personal and collective health and safety when evaluating the effects of medical and medical-like products and services online, as the internet is awash with false and potentially dangerous information about health.
Attitudes
I am wary of the reliability of recommendations (e.g. are they by a reputable source) and their intentions (e.g. do they really help the user vs encourage to use the device more to be exposed to advertising).
Use Case Employment scenario
I can create a digital campaign of possible health dangers of using Twitter
Use Case Employment scenario
for professional reasons (e.g. bullying, addictions, physical well-being) which can be shared and used by other colleagues and professionals on their smartphones or tablets.
Use Case Learning Scenario