DigComp 2.2 English questionnaire

2.5 Netiquette

Knowledge
I am aware of the meaning of non-verbal messages (e.g. smiley faces, emojis) used in digital environments (e.g. social media, instant messaging) and knowing that their use can culturally differ between countries and communities.

very little very much
no choice equals to zero
Knowledge
I am aware of the existence of some expected rules about one’s behaviour when using digital technologies (e.g. using audio headsets instead of loudspeakers when taking calls in public places or listening to music).

very little very much
no choice equals to zero
Knowledge
I understand that inappropriate behaviours in digital environments (e.g. drunken, being overly intimate and other sexually explicit behaviour) can damage social and personal aspects of lives over a long term.

very little very much
no choice equals to zero
Knowledge
I am aware that adapting one’s behaviour in digital environments depends on one’s relationship with other participants (e.g. friends, co-workers, managers) and the purpose in which the communication takes place (e.g. to instruct, inform, persuade, order, entertain, inquire, socialise).

very little very much
no choice equals to zero
Knowledge
I am aware of accessibility requirements when communicating in digital environments so that communication is inclusive and accessible for all users (e.g. for people with disabilities, older people, those with low literacy, speakers of another language). (DA)

very little very much
no choice equals to zero
Skills
I know how to stop receiving unwanted disturbing messages or emails.

very little very much
no choice equals to zero
Skills
I am able to manage my feelings when talking with other people on the internet.

very little very much
no choice equals to zero
Skills
I know how to recognise hostile or derogatory messages or activities online that attack certain individuals or groups of individuals (e.g. hate speech).

very little very much
no choice equals to zero
Skills
I can manage interactions and conversations in different socio-cultural contexts and domain-specific situations.

very little very much
no choice equals to zero
Attitudes
I believe that it is necessary to define and share rules within digital communities (e.g. explain codes of conduct for creating, sharing or posting content).

very little very much
no choice equals to zero
Attitudes
I am inclined to adopt an empathic perspective in communication (e.g. being responsive to another person’s emotions and experiences, negotiating disagreements to build and sustain fair and respectful relationships).

very little very much
no choice equals to zero
Attitudes
I am open to and respectful of the views of people on the internet with different cultural affiliations, backgrounds, beliefs, values, opinions or personal circumstances; open to the perspectives of others even if they differ from one’s own.

very little very much
no choice equals to zero
Use Case Employment scenario
While organising an event for my organisation, I can solve problems that arise while writing and communicating in digital environments, (e.g. inappropriate comments about my organisation in a social network).

very little very much
no choice equals to zero
Use Case Employment scenario
I can create rules from this practice for my current and future colleagues to implement and use as a guide.

very little very much
no choice equals to zero
Use Case Learning Scenario
I can solve problems of etiquette that arise with my classmates while using a digital collaborative platform (blog, wiki, etc.) for group work (e.g. classmates criticising each other).

very little very much
no choice equals to zero
Use Case Learning Scenario
I can create rules for appropriate behaviour while working online as a group which can be used and shared in the school’s digital learning environment. I can also guide my classmates as to what constitutes appropriate digital behaviour while working with others on a digital platform.

very little very much
no choice equals to zero